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出版时间 :
软件工程(实践者的研究方法英文精编版原书第9版)/经典原版书库
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  • 配送范围:
    浙江省内
  • ISBN:
    9787111690726
  • 作      者:
    作者:(美)罗杰·S.普莱斯曼//布鲁斯·R.马克西姆|责编:姚蕾
  • 出 版 社 :
    机械工业出版社
  • 出版日期:
    2021-09-01
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内容介绍
本书是软件工程领域的经典著作,自第1版出版至今,近40年来在软件工程界产生了巨大而深远的影响。第9版在继承之前版本风格与优势的基础上,不仅更新了全书内容,而且优化了篇章结构。本书共四个部分,涵盖软件过程、建模、质量与安全、软件项目管理等主题,对概念、原则、方法和工具的介绍细致、清晰且实用。此外,书中还提供了丰富的扩展阅读资源和网络资源。 本版基于原书第9版进行改编,保留基本的软件工程知识体系,删除面向研究生的高级话题、面向专门化的软件开发实践的内容、面向软件行业高级工程人员的参考内容、其他课程中应包含的知识和内容,从而更加适合作为高等院校计算机、软件工程及相关专业本科生的软件工程课程教材。
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目录
改编者序
Preface
Aboout the authors
CHAPTER 1 SOFTWARE AND SOFTWARE ENGINEERING
1.1 The Nature of Software
1.1.1 Defining Software
1.1.2 Software Application Domains
1.1.3 Legacy Software
1.2 Defining the Discipline
1.3 The Software Process
1.3.1 The Process Framework
1.3.2 Umbrella Activities
1.3.3 Process Adaptation
1.4 Software Engineering Practice
1.4.1 The Essence of Practice
1.4.2 General Principles
1.5 How It All Starts
1.6 Summary
PART ONE THE SOFTWARE PROCESS
CHAPTER 2 PROCESS MODELS
2.1 A Generic Process Model
2.2 Defining a Framework Activity
2.3 Identifying a Task Set
2.4 Prescriptive Process Models
2.4.1 The Waterfall Model
2.4.2 Prototyping Process Model
2.4.3 Evolutionary Process Model
2.4.4 Unified Process Model
2.5 Product and Process
2.6 Summary
CHAPTER 3 AGILITY AND PROCESS
3.1 What Is Agility
3.2 Agility and the Cost of Change
3.3 What Is an Agile Process
3.3.1 Agility Principles
3.3.2 The Politics of Agile Development
3.4 Scrum
3.4.1 Scrum Teams and Artifacts
3.4.2 Sprint Planning Meeting
3.4.3 Daily Scrum Meeting
3.4.4 Sprint Review Meeting
3.4.5 Sprint Retrospective
3.5 Other Agile Frameworks
3.5.1 The XP Framework
3.5.2 Kanban
3.5.3 DevOps
3.6 Summary
CHAPTER 4 RECOMMENDED PROCESS MODEL
4.1 Requirements Definition
4.2 Preliminary Architectural Design
4.3 Resource Estimation
4.4 First Prototype Construction
4.5 Prototype Evaluation
4.6 Go, -Go Decision
4.7 Prototype Evolution
4.7.1 New Prototype Scope
4.7.2 Constructing New Prototypes
4.7.3 Testing New Prototypes
4.8 Prototype Release
4.9 Maintain Release Software
4.10 Summary
CHAPTER 5 HUMAN ASPECTS OF SOFTWARE ENGINEERING
5.1 Characteristics of a Software Engineer
5.2 The Psychology of Software Engineering
5.3 The Software Team
5.4 Team Structures
5.5 The Impact of Social Media
5.6 Global Teams
5.7 Summary
PART TWO MODELING
CHAPTER 6 UNDERSTANDING REQUIREMENTS
6.1 Requirements Engineering
6.1.1 Inception
6.1.2 Elicitation
6.1.3 Elaboration
6.1.4 Negotiation
6.1.5 Specification
6.1.6 Validation
6.1.7 Requirements Management
6.2 Establishing the Groundwork
6.2.1 Identifying Stakeholders
6.2.2 Recognizing Multiple Viewpoints
6.2.3 Working Toward Collaboration
6.2.4 Asking the First Questions
6.2.5 nfunctional Requirements
6.2.6 Traceability
CHAPTER 7 REQUIREMENTS MODELING—A RECOMMENDED APPROACH
7.1 Requirements Analysis
7.1.1 Overall Objectives and Philosophy
7.1.2 Analysis Rules of Thumb
7.1.3 Requirements Modeling Principles
7.2 Scenario-Based Modeling
7.2.1 Actors and User Profiles
7.2.2 Creating Use Cases
7.2.3 Documenting Use Cases
7.3 Class-Based Modeling
7.3.1 Identifying Analysis Classes
7.3.2 Defining Attributes and Operations
7.3.3 UML Class Models
7.3.4 Class-Responsibility-Collaborator Modeling
7.4 Functional Modeling
7.4.1 A Procedural View
7.4.2 UML Sequence Diagrams
7.5 Behavioral Modeling
7.5.1 Identifying Events with the Use Case
7.5.2 UML State Diagrams
7.5.3 UML Activity Diagrams
7.6 Summary
HAPTER 8 DESIGN CONCEPTS
8.1 Design Within the Contet of Software Engineering
8.2 The Design Process
8.2.1 Software Quality Guidelines and Attributes
8.2.2 The Evolution of Software Design
8.3 Design Concepts
8.3.1 Abstraction
8.3.2 Architecture
8.3.3 Patterns
8.3.4 Separation of Concer
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